A UX research study showing that realistic VR cafés boost positive emotion and presence compared to classrooms. Includes co-design, controlled testing (N=13), and actionable human-factors insights.
A UX research study showing that realistic VR cafés boost positive emotion and presence compared to classrooms. Includes co-design, controlled testing (N=13), and actionable human-factors insights.

A service prototype for"Hipster Fresh" focusing on helping family businesses expand and promote local healthy food.